![]() The norsca campaign mechanics are seriously flawed if you think about it lol. can get yourself around 300k-half a million by turn 100. otherwise go to reikland or sylvania and do a world tour of sacking and never raze. sacking is your primary income, and sparing those settlements so they can recover and give you more money when you return from the next settlements is the way you should be playing, only raze settlements to create a gap between you and your threats. Oh and if you think raiding is mathematically your main income, you are doing it all wrong my friend. The money you get from crushing the rebellions up north will easily net you enough income to make this operation far less expensive than youd think. you obviously cannot afford to do this if you only have 1 stack, all you need to fight the rebellions is a mere 7 unit stack while your main stacks continue to expand and make their way to reikland and/or sylvania (or any area with lots of settlements all within 1 movement turn away from each other) Especially Altdorf and Tilea.įew things wrong here, all you need to do is pick a single settlement to continuously raze and resettle.the rest of the province can still earn you money while you do that, or if you want to speed things up then do it simultaneously to every settlement in the province when you can afford it. Besides you want the tech bonuses from enemy capitals. Still gonna have to burn down half the world. Its a solid idea but wont help that much in the long run. Lastly, and most important, after 50 chaos corruption which comes up incredibly fast, chaos show up to rebel. Second you would still have to sack and burn that settlement a minimum of 89 times and thats if you're doing hunts. That province you raze a couple times wont net you any money after its burnt down once. When Archaon shows up 90% of the world will already be a smoldering ruin. Note this makes end game Norsca completely pointless. This will bring one god to max and the other three to right at favor 2. Finally level the final god, and this has to be the god you are topping out, 17 times. Note that the net gain per monument is down to 2. Level evenly between all three favored gods until all three are 94+. ![]() Level between god choice 1 and 2 until both are 94+. Go to god choice 2 bring him to 96 favor. It also requires an incredibly exact method of leveling favor. I recommend leaving some factions with a province or two so they can rebuild and you can farm them for favor. On very hard this took me 297 turns.mostly because the beastmen somehow managed to raze half of kislev and the empire, and the dwarves were rolling 8 doom stacks deep against my meagre 4. ![]() It takes 103 monuments to do so, not counting hunts which drops this number to 87 plus all 8 hunts. Done properly you can lock in every favor lv2 bonus with the favor three bonus of your choice. So when you get one god to 100 favor, chains appear and lock in the current favor numbers. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.
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